'; if(value.ammoiconcompact) { weapons += ''; } if(value.ammoiconmedium) { weapons += ''; } if(value.ammoiconlong) { weapons += ''; } if(value.ammoiconshotgun) { weapons += ''; } if(value.ammoiconspecial) { weapons += ''; } if(value.ammoiconspecialother) { weapons += ''; } if(value.ammoiconarrow) { weapons += ''; } weapons += '
'; weapons += '
'; weapons += '
'; var muni; if(value.munitionicon) { muni = '
'; }else{ muni = ''; } weapons += '
'+value.name+' '+muni+'
'; weapons += ''; weapons += '
'; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ weapons += '
'; /* DAMAGE ------------------------------------------- */ if(value.damage != '') { if(value.damage != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Damage '+value.damage+'
'; weapons += '
'; weapons += '
'; } /* CYCLE TIME ------------------------------------------- */ if(value.cycle_time != '' || 0 == '1') { if(value.cycle_time != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Cycle Time '+value.cycle_time+'s
'; weapons += '
'; weapons += '
'; } /* VERTICAL RECOIL ------------------------------------------- */ if(value.vertical_recoil != '' || 0 == '1') { if(value.vertical_recoil != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Vertical Recoil '+value.vertical_recoil+'
'; weapons += '
'; weapons += '
'; } /* MELEE ------------------------------------------- */ if(value.melee != '' || 0 == '1') { if(value.melee != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Melee Damage '+value.melee+'
'; weapons += '
'; weapons += '
'; } /* COST ------------------------------------------- */ if(value.cost != '' || 0 == '1') { if(value.cost != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Cost '+value.cost+'$
'; weapons += '
'; weapons += '
'; } weapons += '
'; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ weapons += '
'; /* EFFECTIVE ------------------------------------------- */ if(value.effective != '' || 0 == '1') { if(value.effective != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Effective Range '+value.effective+'m
'; weapons += '
'; weapons += '
'; } /* SIGHTED RANGE ------------------------------------------- */ if(value.sighted_range != '' || 0 == '1') { if(value.sighted_range != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Throw Range '+value.sighted_range+'m
'; weapons += '
'; weapons += '
'; } /* SPREAD ------------------------------------------- */ if(value.spread != '' || 0 == '1') { if(value.spread != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Spread '+value.spread+'
'; weapons += '
'; weapons += '
'; } /* RELOAD SPEED ------------------------------------------- */ if(value.reload != '' || 0 == '1') { if(value.reload != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Reload Speed '+value.reload+'s
'; weapons += '
'; weapons += '
'; } /* HEAVY MELEE ------------------------------------------- */ if(value.hmelee != '' || 0 == '1') { if(value.hmelee != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
H. Melee Damage '+value.hmelee+'
'; weapons += '
'; weapons += '
'; } weapons += '
'; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ weapons += '
'; /* FIRE RATE ------------------------------------------- */ if(value.firerate != '' || 0 == '1') { if(value.firerate != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Rate of Fire '+value.firerate+' rpm
'; weapons += '
'; weapons += '
'; } /* SWAY ------------------------------------------- */ if(value.sway != '' || 0 == '1') { if(value.sway != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Sway '+value.sway+'
'; weapons += '
'; weapons += '
'; } /* MUZZLE VELOCITY ------------------------------------------- */ if(value.muzzle != '' || 0 == '1') { if(value.muzzle != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Muzzle Velocity '+value.muzzle+'m/s
'; weapons += '
'; weapons += '
'; } /* STAMINA CONSUPTION HEAVY ------------------------------------------- */ if(value.stamina_heavy != '' || 0 == '1') { if(value.stamina_heavy != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Heavy Stamina '+value.stamina_heavy+'
'; weapons += '
'; weapons += '
'; } /* STAMINA CONSUPTION LIGHT ------------------------------------------- */ if(value.stamina_light != '' || 0 == '1') { if(value.stamina_light != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Light Stamina '+value.stamina_light+'
'; weapons += '
'; weapons += '
'; } /* STAMINA CONSUPTION THROW ------------------------------------------- */ if(value.stamina_throw != '' || 0 == '1') { if(value.stamina_throw != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Throw Stamina '+value.stamina_throw+'
'; weapons += '
'; weapons += '
'; } /* CONTROL RANGE ------------------------------------------- */ if(value.control_range != '' || 0 == '1') { if(value.control_range != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Control Range '+value.control_range+'
'; weapons += '
'; weapons += '
'; } /* EFFECT RADIUS ------------------------------------------- */ if(value.effect_radius != '' || 0 == '1') { if(value.effect_radius != '') {line = 'greyLine';}else{line = 'blackLine';} weapons += '
'; weapons += '
Effect Radius '+value.effect_radius+'
'; weapons += '
'; weapons += '
'; } weapons += '
'; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ if(value.special) { var munitions = ['empty', 'ammoiconcompact', 'ammoiconmedium', 'ammoiconlong', 'ammoiconshotgun', 'ammoiconspecial', 'ammoiconspecialother', 'ammoiconarrow']; var muns = value.munition.split(','); weapons += '
'; $(value.special).each(function(key, val) { if(val[munitions[muns[0]]] != '') { weapons += ''; }else{ if(val[munitions[muns[1]]] != '') { weapons += ''; }else{ weapons += ''; } } }); weapons += '
'; } weapons += '